We did it!
We've got something playable.. if you like text-based stuff.
The LUA Wrapper has been extended to include more functions on companies, platoons and squadrons, such as the getStat function (for platoons) and stuff like creating and deleting of whole companies all from LUA.
The combat system is working, it's really simple but it works.
To make balancing easier to do I actually made the whole Damage Calculation Stuff and A.I. in LUA, so I can improve and fix them without having to touch the C++ source code.
After the break: Extended rev info and Time-lapse video
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