Blog > Blog > Revision 10: Combat system and transitions

Revision 10: Combat system and transitions

Posted by Hamcha on August 28, 2011


Revision 10 has been pushed and much stuff has been done.

In the first place, Combat System is now 100% working.

  • Damage dealing works just fine (it could be tuned, though)
  • The player can actually win or lose if all the platoons of one of the two companies get defeated.
  • Turn pruning works
  • When a combat ends the mission loads the next event (I'll make a Combat Results screen..later)

Also, Cutscenes have been improved with transition support and a new "where" tag (that will be needed for graphical rendering) that defines the position of a character in the screen (just like Ren'py, if you ever used it).

Time-lapse video after the break.

...


Grammar Nazis are welcome

English is not my native language and I'm looking forward to improve so if you happen to find some mistakes please point them out!

Comments:

Rowdy

I much prfeer informative articles like this to that high brow literature.
Celina

Just do me a favor and keep writing such trenchant aanlyses, OK?
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